Consoles, consoles, consoles
Sony has announced 100 million PS2’s have been sold, and at the same time, an Australian developer is running a survey gathering input for an Xbox 360 based MMORPG.
And a meeting with Oracle this morning to talk grid computing (among other things) and Demonware’s announcement of an award nomination leads me to post on the subject on massively multiplayer games, online games, consoles, and the ‘console war’.
I’ll start with something I’ve long believed: I really think that Microsoft made a huge mistake in pitching the original Xbox against the Playstation 2. The Xbox was certainly technically superior, but the PS2 had an installed base - so when the same game, with the same gameplay and effectively the same graphics came out for both consoles, people went out and bought the PS2 version. There was no reason to spend the extra on an Xbox.
I’m a case in point, although I do have both consoles. At one point I had more than 120 PS2 games - and 5 Xbox games. If a game came out on PS2 and Xbox, I bought the PS2 version. There was no benefit to me in buying the Xbox version. So I don’t really find it surprising that the PS2 is still selling well.
The subject of online gaming is close to my heart. I’ve been involved in one way or another with online games for a number of years (check out the book in the right-hand bar!), and I clearly remember thinking back in 2000 that there might be a bright future for online games when Quake 3 was released on the Dreamcast. As someone involved in a couple of companies providing game server hosting services (BarrysWorld, Games Domain Online), we were desperate to be able to host different games, allow more people to interact with our service, to bring online games to a much wider audience.
With the launch of the Xbox and Xbox Live I was once more hopeful that there would be advances, but the decision to make Xbox Live a walled garden soon put the kybosh on that idea. (Of course, my own desire to develop a cross-platform game had a lot to do with my disappointment.)
Does the surveying of players in relation to an Xbox 360 MMORPG mean there’s a change in the landscape with this new console? Will Microsoft allow Xbox 360 players to interact with PC-based players in a shared environment? Or will we go back to 2000, where players on one platform (Dreamcast) were specifically blocked from competing with players on another (PC), even though both used the same network (the Internet)?
Technorati Tags: Xbox 360, Playstation 2, Xbox, PS2, Online Gaming, Games, Online Games, Console Games, Microsoft





