cro's place

Tokyo Jihen - Adult

Posted in Music, Japanese Stuff by cro. Monday January 30, 2006.

Tokyo Jihen’s new album Adult arrived in the post today. So of course I’ve been listening to it, and overall I have to say this album is much stronger than the first, Kyoiku. I per-ordered the limited edition ‘first pressing’, so the CD came in small box, with a bonus concert DVD (with only one track though) and a little scratch-n-sniff panel at the back of the CD insert with a special fragrance :)

The standout tracks so far have to be Tomei Ningen, Super Star and Yukiguni, which has a very dark feel, and is mostly Ringo-chan on her own with a piano. Certainly a lot different from the first, and has a lot of different musical styles interwoven throughout the album - almost as many as in Shiina Ringo’s outstanding, awe-inspiring Karuki Zamen Kuri no Hana.

If you’ve never heard Tokyo Jihen or Shiina Ringo before, here’s some selected YouTube links for you:
Tokyo Jihen

Shiina Ringo

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SMS Long Tail

Posted in Games, Mobile, General by cro. Monday January 30, 2006.

Beware: Blatant plug ahead…

There’s been a lot of talk recently about the SMS long tail, about how carriers are just now starting to free up revenue sharing agreements for content providers, and about how the mobile industry is fundamentally changing.

Something we’ve been talking about - and more importantly, doing - for more than a few years now.

Let’s talk specifically about GTIP. GTIP is a premium SMS-based content service that relies on both the long tail and customer service. It always has. Unlike similar content services, the aim is not to sell the customer a single transient piece of content and hope they come back for another piece later (or trick or force them into a subscription to try and maximise revenues), the aim instead is to create a trust dialogue between the customer and the service provider. We want customers to come back of their own free will because we’re open, transparent and relevant, and because they trust us not to abuse the relationship.

And the results have been astounding: 75% takeup, at least 50% repeat business, long-term customer retention (in excess on 18 months in some cases) and a long-term established trusted relationship that goes beyond the initial customer use and impression of the service. After after more than three years of continuous operation (we were one of the first, if not the first live-response SMS question services to launch worldwide), we’re seeing customers return to the service they first used a couple of years ago, or following the service by switching to new keywords as old ones go out of service. (We even had customers who took the time to wish the staff a Merry Christmas by texting in.)

From a business point of view, it’s perhaps best explained as an example from the games industry:

Publisher A implements the GTIP service in their game manuals, using the same customer support keyword for each game. Over time, customers buy the game, and see the keyword. If they need help, they have the option of calling the publisher’s telephone support line, or texting in their query secure in the knowledge their question will be answered (if it can), at a known, fixed cost. And every time a customer uses the text service, the publisher earns a few pennies without any additional support effort.

Once the customer tires of the game, she trades it in, and another customer buys the game. This new customer sees the text service, asks a question, and the publisher makes a few pennies. What’s different this time around is that the publisher is making money from the game after it enters the secondhand market.

Taking this example to another vertical market: The rental market. If Publisher A sells a game into the rental market (for example through Blockbuster), then they lose out on a number of potential sales (and the revenue associated). However, by implementing the GTIP service, which is title and platform agnostic, the publisher can earn incremental revenues from games in the rental market as well, just from people who have rented the game also using the support service.

By making use of the same keyword for every game, the Publisher can also associate the keyword support service with the concept of general customer support, leading customers of Publisher A to associate the sevrice with ‘game support’ not ’support for Publisher A’s games’. When this happens (and this has already happened), customers start using the service to ask questions about every game they play. So Publisher A starts earning revenues from another publisher’s game.

Of course there are other similar markets that remian untapped. Back in 2003 I wrote an article about missed mobile opportunites aorund mobile devices and online gaming. I’m still yet to see this particular area properly addressed - something I attribute to a tunnel vision in both the Mobile and Games industry.

Also in 2003, I first talked about the untapped potential of SMS. This was also where I first talked about GTIP and the potential of such services. I also talked about campaigns and marketing techniques that are only now being ‘discovered’ by more mainstream marketing agencies, such as using an advertised keyword (number 10) to allow customers to request product information be sent based on their postcode:

Let’s use an example (not one we are currently working on, this is a hypothetical):
Say you manufacture high-value electrical goods for resale through high-street retailers. As a manufacturer you advertise your products as you want people to purchase them. You may undertake some cross-advertising where you identify where you can purchase these goods.

How about if you used SMS to tell people where the nearest place they could buy your goods was? The beauty of using an SMS shortcode (with our without a keyword) is that you only need advertise one thing. An obvious use is geolocation, where the customer sends their postcode to the SMS shortcode, and receives an SMS giving them the location of the nearest store that stocks the item they are interested in. The basic implementation of this is simple as it’s a straight automation question.

However if you tie this in with a customer support service, your customers need only ever remember the shortcode if they need help with the product they have just bought. They can use the shortcode to get help, assistance, advice – and the location of their nearest repair centre.

And a recent campaign from Ubisoft allowed customers to text to a UK shortcode to get a video from the new Prince of Persia game, a service we’ve been actively trying to get off the ground with games publishers since 2002 (ironically we approached Ubisoft about providing this service in 2002, 2003 and 2004), without much luck.

The one overriding theme we have tried to carry through our early days in providing mobile content services is that eveyrthing we do should be aimed at answering the needs of the customer. Hence long derived large revenues from data charging and low payout rates for premium services. As such there’s been a real emphasis on selling as much content as quickly as possible, rather than providing a long-term customer-centric service.

Taking this further we have the implementation of the News0r WAP service, first launched in 2003 (alongside a PDA version), and the launch late last year of a PSP version, an i-mode version and a T-Mobile Web’n'Walk version. Each of these sites is designed to deliver the same content as the main game news site, just in a form more suited to mobile handsets. It’s not about providing ‘mobile news’, it’s providing ‘news on mobile’, without differentiating between the content actually provided, only the way it’s read.

From our persepctive, all this talk is about services and technologies we’ve been using for years now. It seems we’re already implementing Mobile Web 2.0, and have been since the beginning. For us, the defining factor has always been the distinction between ‘mobile content’ and ‘games on content’. One is all about the content you get that is specifically for your mobile device. The other is about using your mobile device as a content channel or content enabler for content that may or may not be designed specifically for your mobile device. Such as reading Xbox 360 news on your PSP as opposed to accessing PSP-specific content.

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Roles are the New Black

Posted in Identity Management, Roles Based Acccess Control, Digital Identity by cro. Monday January 30, 2006.

Roles are turning into the hot topic this year, and with Dave Kearns, Dave Shea, Ed Zhou and Robert Ciampa in just the past couple of weeks, I thought I’d better pitch in with my 2p worth, given this is an area I’ve spent a lot of time thinking about (and writing about [PDF, 260k], I thought I’d write a little more.

When thinking about Roles and how they relate to privileges, I’ve always found it much easier to think of everything as a role. And I do mean everything. A ‘group’ is a role, it just happens to have a lot of other roles attached to it. Specific access privileges (such as being able to print to a specific printer) are also roles.

However perhaps the most critical aspect in this thinking is that there is absolutely no inheritance of permissions at any stage. Whilst there is a convincing simulation of inheritance, at no time does an account derive permission to do something simply because of that account’s location within the hierarchy, or because of membership in a group, where the group has the permissions.

Rather, by converting more traditional Groups to Roles, and explicitly linking a group of individual roles to the Group role, you can simulate groups-based inheritance (everyone who is given the Group role gets all the roles associated with that group) without having to worry about inheritance.

However the key to making this work properly is in having a fully implemented provisioning service which reprovisions all rights, roles, permissions across all provisioned systems every time an account has it’s roles changed. This avoids problems with having to worry about retained rights, inherited rights, or even conflicting rights. To make comment on something Ed Zou said:

A simple change can often have multiple effects. For example, when a person is relocated to east coast should he still be managing the customers at west coast? Should he stay on the revenue processing team? Often time these are managed on separate systems.

If a full roles-based system is implemented, this problem goes away. The person working on the West Coast has a set of West Coast roles. If they move to the East Coast, they get a set of East Coast roles instead of the West Coast roles. If they need access to anything from their old set of roles, these are added separately. The provisioning system then resets all the necessary permissions in whatever systems need to be set. And you’re done.

If you approach Roles in this manner, you can create ‘Role Groups’ that are closely aligned with business requirements or business roles. There is perhaps a greater need for up-front effort in creating all the initial low level roles that provide permissions-based access to various systems, and also require the implementation of fixed procedures for the implementation of new systems so that the relevant low-level roles are created to match the new permissions that need to be provisioned in the new system, but once this is done these roles can be grouped as needed.

By also implementing a ’smart’ provisioning system that can work out if a certain set of permissions has already been provisioned, then there doesn’t need to be uniqueness between role sets either - one instance of a role simply replaces another instance of the same role. You avoid problems with inheritance of permissions, you can change roles as needed, and through automatic reprovisioning, addition or deletion of roles translates almost immediately to a change of permissions.

More later.

EPG Identity Special Interest Group Agenda

Posted in Identity Management by cro. Thursday January 19, 2006.

Toby has dropped me a line with details of the agenda for the upcoming EPG Identity Special Interest Group event, and event I’m heading down to London to attend.

You can download a copy of the agenda the EPG website, or if you’ve not been invited go bug Toby.

The Mobile Weblog

Posted in Mobile by cro. Tuesday January 17, 2006.

I’ve added another string to my bow - I’m now writing for The Mobile Weblog, following in the august footsteps of Oliver Starr and Russell Buckley.

Microsoft Doesn’t Block MP3s on Verizon Handsets

Posted in Mobile by cro. Wednesday January 11, 2006.

There’s been some stories doing the rounds that the latest udpate for Verizon wireless phones, allowing them to accss Verizon’s music download service has had the side effect of disabling MP3 playback on these handsets.

The Windows Media Team have put out a denial via Wayne Hickey, the PR bod:

“It is absolutely untrue. Microsoft provided the technology for this deal only, and in no way placed restrictions on design or the use of other audio technologies as part of the deal. Verizon intended to support direct MP3 playback at launch, but their primary focus was over the air delivery and one of their other tech providers was unable to do direct MP3 playback by launch. They do support MP3 playback via transcoding to WMA via Windows Media 10 and are working to deliver direct MP3 playback shortly.”

Sky Launches Movie Download Service

Posted in Mobile, General by cro. Wednesday January 11, 2006.

Sky TV, the incumbent (and pretty much only) satellite broadcaster in the UK has announced the launch of Skybybroadband, allowing existing Sky subscribers to download and view movies on their home PCs at no extra charge.

The requirements are fairly obvious:

  • A PC with Windows XP
  • Windows Media Player version 10 or above
  • A fast internet connection such as broadband (recommended)
  • To subscribe to a package which includes Sky Sports 1 & 2 and/or Sky Movies 1 & 2
  • To be based in the UK or ROI
  • You can only download Sky by broadband to one PC in your household and you must be the Sky digital account holder to download it

The actual delivery is performed using the Kontiki media delivery service, which allows you to watch downloaded movies and clips for up to 30 days (depending on the actual clip) through the bundled media player direct from your hard drive. It will be interesting to see what the reaction to this is. I’d test it out myself, but not having a Sky Movies or Sky Sports subscription I’m ineligible.

If anyone does sign up, drop me a note and tell me how you get on.

Kim’s Shiny New Weblog

Posted in Identity Management by cro. Wednesday January 11, 2006.

Kim Cameron has launched a shiny new weblog, featuring a new design, and a new Wordpress back end.

Free Text Message Sender

Posted in Mobile by cro. Tuesday January 10, 2006.

TextMessage.cc are a new site offering to send free text messages to a number of different mobile networks. The site also provides a way of incorporating the free SMS sending tool directly into another website, using a customisation screen and a small piece of embedded code.

There’s not a lot more information about the service, nor how it aims to make money, unless it’s through advertising. There’s no mention of opt-in to marketing lists, although the Terms of Servcie do say the submitted numbers will never be used, sold or traded (or exploited in any way.) It will be interesting to see how it actually works, and how long it lasts.

Google on Motorola

Posted in Mobile by cro. Tuesday January 10, 2006.

Motorola has announced a deal with Google that will see new Motorola handsets shipping with a Google icon already integrated into some of their Internet-enabled handsets.

“Many of our customers have been asking for mobile devices integrated with their consumers’ favorite online search services,” said Scott Durchslag, vice president and general manager of Global xProducts for Motorola’s mobile device business. “Our relationship with Google provides an opportunity for us to offer a high quality mobile search experience — one familiar to and loved by millions of users across the globe.”

It’s already known that some companies such as Firefox make so much money from Google search referrals that such a deal for Motorola could become a significant source of income, as well as cementing Google’s position as the leading search engine within the mobile sphere.

Motorola handsets with the integrated Google icon and service are due to hit the market early this year.


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